Comment On A Numbers Game

L Young writes, "I'm pretty sure that there isn't a number that falls between this range..." [expand full text]
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Re: A Numbers Game

2008-04-21 08:05 • by St (unregistered)
Anyone explain the search error?

Re: A Numbers Game

2008-04-21 08:10 • by dkf (unregistered)
190684 in reply to 190682
St:
Anyone explain the search error?
Probably clock skew. The Real WTF is that everyone isn't synchronizing with NTP.

Re: A Numbers Game

2008-04-21 08:11 • by Faster than the speed of time (unregistered)
Those were obviously 83 overclocked seconds, which equal 10 normal ones.

Re: A Numbers Game

2008-04-21 08:25 • by Cope with IT (unregistered)
1010100 1101000 1100101 100000 1110010 1100101 1100001 1101100 100000 1010111 1010100 1100110 100000 1101001 1110011 101100 100000 1110100 1101000 1100001 1110100 100000 1110100 1101000 1100101 100000 1100001 1101110 1110011 1110111 1100101 1110010 100000 1101001 1110011 100000 110100 110010 100000 1100110 1101111 1110010 100000 1101111 1100010 1110110 1101001 1101111 1110101 1110011 100000 1110010 1100101 1100001 1110011 1101111 1101110 1110011

Re: A Numbers Game

2008-04-21 08:40 • by snoofle
190688 in reply to 190685
Faster than the speed of time:
Those were obviously 83 overclocked seconds, which equal 10 normal ones.
Best. Reply. Ever.

Re: A Numbers Game

2008-04-21 09:18 • by Malcolm Parsons (unregistered)
"Error number 0 has occured because:"

The past tense of the word "occur" is "occurred" spelled with 2 letter R's.

Re: A Numbers Game

2008-04-21 09:21 • by Anonymous (unregistered)
10206662-4802

10206662-3490

[10206662-7]10206662-234[/10206662-7]

10206662-15: 10206662-5590

{10206662-562} {10206662-36}

Re: A Numbers Game

2008-04-21 09:22 • by Mil (unregistered)
Why the lower bound is a number but the upper bound is a length?

Re: A Numbers Game

2008-04-21 09:23 • by Mil 2 (unregistered)
Why the lower limit is a number, but the upper limit is a length?

Re: A Numbers Game

2008-04-21 09:35 • by Zecc
190704 in reply to 190687
Cope with IT:
1010100 1101000 1100101 100000 1110010 1100101 1100001 1101100 100000 1010111 1010100 1100110 100000 1101001 1110011 101100 100000 1110100 1101000 1100001 1110100 100000 1110100 1101000 1100101 100000 1100001 1101110 1110011 1110111 1100101 1110010 100000 1101001 1110011 100000 110100 110010 100000 1100110 1101111 1110010 100000 1101111 1100010 1110110 1101001 1101111 1110101 1110011 100000 1110010 1100101 1100001 1110011 1101111 1101110 1110011
Yes, but that answer wasn't available.

ROFLMAO!!! Integer Overflows hahahahahahahahahahahaha!!!!!

2008-04-21 10:03 • by Look at me! I'm on the internets! (unregistered)
190715 in reply to 190685
Oh those wacky integers! They never fail to crack me up.

Re: A Numbers Game

2008-04-21 10:11 • by Zock (unregistered)
190719 in reply to 190700
Mil:
Why the lower bound is a number but the upper bound is a length?


That's easy. The input has to be greater than the given number, but they don't want the user inputting arbitrary large numbers, so it needs to be limited somehow - thus the need to fit within the given, although largish space. Not a WTF at all.

Re: A Numbers Game

2008-04-21 10:43 • by Simon (unregistered)
190729 in reply to 190719
Zock:
Mil:
Why the lower bound is a number but the upper bound is a length?


That's easy. The input has to be greater than the given number, but they don't want the user inputting arbitrary large numbers, so it needs to be limited somehow - thus the need to fit within the given, although largish space. Not a WTF at all.


Difficult to tell whether you're being sarcastic...but the error message doesn't actually make any sense. Its a definite WTF.

Re: A Numbers Game

2008-04-21 11:08 • by Otterdam
190734 in reply to 190729
Simon:
Zock:
Mil:
Why the lower bound is a number but the upper bound is a length?


That's easy. The input has to be greater than the given number, but they don't want the user inputting arbitrary large numbers, so it needs to be limited somehow - thus the need to fit within the given, although largish space. Not a WTF at all.


Difficult to tell whether you're being sarcastic...but the error message doesn't actually make any sense. Its a definite WTF.


I agree. People using low-DPI, mile-wide monitors will never be able to fit that number within the 40,000 inch limit, let alone a larger number.

Re: A Numbers Game

2008-04-21 11:30 • by Skeet (unregistered)
190740 in reply to 190685
Why that 83 seconds is a variable in the first place is beyond me. What exact formula are they using to calculate how long 10 seconds is? The time is takes for the guy at McDonald's to burn the french fries?

Re: A Numbers Game

2008-04-21 11:50 • by tray
Ahh, you mean 10 Microsoft seconds.

Re: A Numbers Game

2008-04-21 12:14 • by Just Some Guy (unregistered)
190748 in reply to 190682
My guess: the submitter ran one search, then attempted another 7 seconds later. The website penalizes people who submit queries too quickly by making them wait 90 seconds. 7 of those seconds had already elapsed, hence 83.

Or else it's just broken, and that's at least equally likely.

Re: A Numbers Game

2008-04-21 12:27 • by Molten Core (unregistered)
190750 in reply to 190685
Faster than the speed of time:
Those were obviously 83 overclocked seconds, which equal 10 normal ones.
And now please show me a photograph of the CPU cooler...

Re: A Numbers Game

2008-04-21 13:02 • by Richard O'Shay (unregistered)
My machine's so overclocked it can run an infinite loop in 12 seconds.

Re: A Numbers Game

2008-04-21 13:47 • by Mr (unregistered)
I was hoping that it wouldn't count my search that was 73 seconds in the future against me.


One possible explanation is that since he didn't wait 10 second, he was penalized with extra seconds. If not, the users could just refresh the browser twice a second until 10 seconds have gone. It's a sort of "idiot protection".

Re: A Numbers Game

2008-04-21 15:34 • by Starblue (unregistered)
I want a "Not OK" button on my error messages ...

Re: A Numbers Game

2008-04-21 16:19 • by Netrilix (unregistered)
It's actually rather simple. If you try to search too fast, it penalizes you by not letting you search for a longer period of time. So the user searched once, fine. Then they searched again within 10 seconds, and it said "Nope, and now you have to wait 90 seconds"... and then they tried again and it said "Nope, and you still have 83 seconds left to wait".

Re: A Numbers Game

2008-04-21 20:45 • by Tim (unregistered)
The corrupted database held the error messages for the client.

Re: A Numbers Game

2008-04-21 21:12 • by Opie
Easy:
He double-clicked the search, because it was taking so long to respond and the forum penalized him 90 seconds. Hence 83 remaining.
It's load protection to keep bots from overwhelming phpBB, which has absolutely horrendous search performance.

Re: A Numbers Game

2008-04-21 23:16 • by Quinnum
190806 in reply to 190719
Zock:
Mil:
Why the lower bound is a number but the upper bound is a length?


That's easy. The input has to be greater than the given number, but they don't want the user inputting arbitrary large numbers, so it needs to be limited somehow - thus the need to fit within the given, although largish space. Not a WTF at all.


I think you should present your new theory for a Nobel prize in mathematics.

Re: A Numbers Game

2008-04-22 01:42 • by Smash (unregistered)
190811 in reply to 190695
Malcolm Parsons:
"Error number 0 has occured because:"

The past tense of the word "occur" is "occurred" spelled with 2 letter R's.
... said the grammar nazi.

In a so badly-designed dialog, I don't really think a small typo is worth even a mention.

Re: A Numbers Game

2008-04-22 01:50 • by Smash (unregistered)
On number1: it is actually quite easy to enter a number within those conditions. The only way to break condition #2 ( <= 39370.079in ) would be by using some HUGE fontsize and a 64-bit floating point value, milked to the last precision digit.

Re: A Numbers Game

2008-04-22 08:47 • by BlueCollarAstronaut (unregistered)
190842 in reply to 190757
Richard O'Shay:
My machine's so overclocked it can run an infinite loop in 12 seconds.


Chuck Norris can run an infinite loop in 10.5 seconds.

Re: A Numbers Game

2008-04-22 10:42 • by North Bus
190887 in reply to 190684
dkf:
St:
Anyone explain the search error?
Probably clock skew. The Real WTF is that everyone isn't synchronizing with NTP.
Hmm... I'm hoping the CS definition of "clock skew" is different from the EE definition, as the EE clock skew is usually measured in nanoseconds or picoseconds. I think you could only get a clock skew on the order of 73 seconds if your L1 cache was stored on the moon or something.

Re: A Numbers Game

2008-04-22 13:27 • by 008 (unregistered)
Third one:

Error routine grabs it's explainations out of a resource, and entry 0 doesn't exist. Yawn.

Re: A Numbers Game

2008-04-22 14:18 • by Christophe (unregistered)
Give 'em 39370.079 inches and they'll take a mile.

But seriously, the real WTF is that it's inches, not centimeters

Re: A Numbers Game

2008-04-22 14:23 • by Christophe (unregistered)
190958 in reply to 190953
After a second look, that is almost exactly one kilometer.

Hmmm....

Re: A Numbers Game

2008-04-27 01:27 • by nigrhatr (unregistered)
negro
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